Planet Potassium
Game Concept & Product Ideation · Game concept · Pre-production · Concept
An original cooperative, physics-driven adventure concept set in a chaotic banana-themed world.

I'm developing Planet Potassium as an original cooperative, physics-driven adventure set in a chaotic banana world. The concept is built around teamwork, environmental problem-solving and unpredictable situations, with Unreal Engine planned as the production platform.
The opportunity
Adventure games often focus on solo heroics. A cooperative, physics-driven approach wrapped in a playful banana theme can make the genre more approachable while still rewarding teamwork.
My role
I defined the concept, art direction and design pillars for Planet Potassium. The focus is on how players interact physically with a chaotic world and with each other, rather than on fixed unit types or resource economies.
Key design pillars
- Cooperative problem-solving and teamwork
- Chaotic, physics-driven gameplay
- Humorous banana-themed world and identity
- Memorable shared situations and emergent gameplay
- Planned for Unreal Engine production
Evolution
This idea grew from an earlier tactical-grid direction; the current concept keeps the playful banana theme and reframes the experience as a cooperative, physics-driven adventure.
Results & current status
Planet Potassium is a game concept in pre-production. No prototype or engine implementation has begun, and Unreal Engine is planned as the production platform. It is included to show creative direction and product ideation, not as a launched game.
Tools & methods
- Game concept design
- Cooperative gameplay design
- Physics-driven systems design
- Creative direction
- World building
- Unreal Engine planning
Lessons learned
A strong theme makes a concept memorable, but the moment-to-moment physics and cooperation are what create shared stories. Documentation is important, but the real test will be in playable prototypes.